
It's seriously tough, requiring thorough knowledge of Corvo's varied skillset, and truly dedicated players will find hours of entertainment trying to think their way through this domino rally of death.Įlsewhere, the trials on offer tend to pull so far away from the original game's strengths that their appeal is unavoidably limited. Kill Chain is broadly similar, asking you to string together kills with no more than a few seconds to move from one target to the next. Your reward for good performance is to unlock an expert difficulty for each challenge, as well as concept art. Bonus rounds in between each stage offer even more precise conditions to meet. The challenge gets tougher with each round, forcing you to explore, find the perfect vantage point, pick the best window to enter through and pick out the environmental hazards that will assist you in your grisly work. Your job is to kill a set number of them, and the second you break the glass time slows down. Here, you start out watching characters milling around inside enclosed rooms through large windows. Bend Time Massacre is not only a great name for a band, it's one of the DLC's best offerings. The two “puzzle” trials also scratch the right itches. By scratching only the second itch, Dunwall City Trials offers less of a balm to fans than it might. A huge part of the appeal of Dishonored lies in the way its compelling world dovetailed with the gameplay mechanics. There's no story being told here, nor will you overhear much in the way of enjoyable gossip while skulking around. What's missing in both Mystery Foe and Burglary are the richer textures of the main game. You can be spotted three times before it's game over, but you'll earn more points for evading the many guards patrolling the multi-storey building than for incapacitating them. Here you must infiltrate a dilapidated mansion and steal six golden clockwork eggs, along with as many other valuables as you can grab. Indeed, it could easily have been a mission from the main game, and even in this relatively limited form it's a far more interesting hitman game than the latest Hitman game.Īlso hugely enjoyable is the self-explanatory Burglary challenge. The location of the clues and the identity of your target change each time you play, so this is one you'll come back to time and again. Every challenge contains a hidden doll, adding an additional layer of challenge tying everything together. Thankfully the map is rich with traversal possibilities, whether you favour teleporting across the chandeliers or scurrying through the vents as a rat. It's a stiff challenge: there's no time limit, but there's zero tolerance for being spotted or triggering an alert, and any innocent fatalities mean immediate failure. The twist is that you must first reach four clues in order to find out which of the numerous characters is your target. The first, Mystery Foe, sets you loose in a small palace map on an assassination mission. It's no surprise that the stealth challenges are the pick of the bunch. The rest are divided into three combat trials, two puzzle trials and three movement trials. Strange, then, that of the 10 trials on offer, only two fit into what most players would consider the “Dishonored experience”.
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It's just one that grudgingly accommodates the occasional bloodbath, tutting at your lack of grace along the way. While that core game allowed you to play the gleeful murderer, it never tried to mask its disappointment whenever you headed down that road by accident or design. The tasks ranged before you vary wildly, teasing elements of the core game out into specific, isolated chunks. Such an experience was always going to be tricky to fit into a bite-sized downloadable shell, and Dunwall City Trials - a collection of 10 standalone challenges - is, inevitably, a mixed bag. It's a thoughtful, weighty game in which every action must be weighed, measured and carried out with as much care and precision as you can muster. Dishonored is many things, but a casual distraction is not one of them.
